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AI Insights · Timothy · April 2023

Top 5 Ultracasual Games Performance in Switzerland Q1 2023

Discover the performance trends of the top 5 ultracasual games on a unified platform in Switzerland during the first quarter of 2023. Data from Sensor Tower reveals key insights into weekly downloads, revenue, and active users.

Top 5 Ultracasual Games Performance in Switzerland Q1 2023

During the first quarter of 2023, the top 5 ultracasual games in Switzerland showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at the quarterly trends for these popular games.

Diamond Painting ASMR Coloring from CrazyLabs LTD experienced fluctuating weekly revenue, peaking at around $137 in late December and hitting a low of $74 in mid-February. Weekly downloads saw a significant drop from 464 in the first week of January to just 93 by the end of March. Active users also declined from 776 at the start of January to 246 by the end of the quarter.

Dot to Dot : Connect the Dots, published by Dot to Dot s.r.o., saw its highest revenue of approximately $142 in the second week of January, with a gradual decline to about $41 by the end of March. Weekly downloads remained relatively stable, fluctuating between 95 and 128 throughout the quarter. Active users started at 280 in late December, maintaining a consistent range around 200-230 towards the end of the quarter.

Slime it: Slime Game Simulator by Hapy Games demonstrated a sporadic revenue pattern, with a notable spike to $280 in the last week of March. The game's active users showed a gradual decline from 345 in late December to 280 by the end of March.

Slice Masters: ASMR Game from HYPERHUG had its revenue peak at $409 in late January, followed by a decrease to nearly $0 by the end of March. Downloads were highest at 230 in the last week of January, gradually declining to just 3 by the end of March. Active users rose from 214 in late December to a peak of 544 in late January, then fluctuated around 400-430 towards the end of the quarter.

Draw it by Kwalee Ltd maintained a steady revenue around $27 by the end of March, after an initial high of $52 in late December. The game’s weekly downloads began at 1.7K in late December and settled at 356 by the end of the quarter. Active users showed a declining trend from 3.2K in late December to 1.1K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023